Shard your locks: benchmarking 6 Go cache designs
Table of Contents
- The contenders
- How I measured (the short version)
- The results * The obvious fix scales backwards * Skew isn’t simply “worse” * The numbers (8 cores, ns/op, lower is better)
- The winner, in a few lines * Why 256 shards?
- What to actually use
- Three things that surprised me
- `sharded` and `cow` climb; `mutex` is flat. More cores, more throughput — unless you picked a single lock.
- `cow` owns read-only (87 Mops/s at 8 cores, fully lock-free reads) and vanishes the moment writes appear — it’s pinned to ≈0 on the three write panels because every `Set` copies the entire million-entry map.
- `sharded` is the only design that’s near the top in every panel.
- `mutex` is below 1× — at 8 cores it’s 0.66× its single-core speed. Reads can’t run in parallel, and the cache line holding the lock ping-pongs between cores. You added hardware and lost performance.
- `rwmutex` plateaus around 2×. The shared reader counter becomes the new contention point; it stops improving after \~4 cores.
- `sharded` reaches 6.9×, while `cow` and `syncmap` track — even slightly exceed — the ideal 8× line (lock-free reads get a bonus from the larger aggregate cache). Caveat: `syncmap`’s great slope flatters a poor baseline — it’s still slower in absolute terms than `sharded`.
- Default to `sharded`. Best or near-best everywhere, scales with cores, trivial to write. This is the answer for most concurrent maps.
- `cow` for read-mostly-to-read-only data — config snapshots, routing tables, feature flags. Unbeatable reads, but only if writes are rare and batched. Never for write-heavy load.
- `sync.Map` only in its niche — stable keys written once and read forever, or goroutines touching disjoint key sets. Outside that it’s mediocre and it allocates (interface boxing: 40–72 B/op).
- `sync.RWMutex`: reach for it rarely. It only wins in the narrow read-heavy, low-core corner, and it’s worse than a plain mutex for writes.
- A plain `mutex` is fine when contention is low or you’re at low core counts. Don’t reach for cleverness you can’t measure a need for.
- Never the naive map across goroutines — Go’s runtime will deliberately crash the process with a `concurrent map writes` fatal error.
I built the same in-memory `string → string` cache six ways, using nothing but the Go standard library, and benchmarked them under read-heavy, balanced, and write-heavy load across 1 to 8 cores. The rankings flip depending on the workload — and one of the “obvious” answers gets slower the more cores you give it.
TL;DR: Shard your locks. A 256-way striped map (`sharded`) was the all-around winner — up to 8× faster than a single `sync.Mutex` at 8 cores — and it’s about 15 lines of code. `sync.RWMutex`, the reflexive fix for “reads are contended,” is a trap: it barely helps reads past two cores and is slower than a plain mutex for writes.
The contenders#
| Cache | Idea | One-liner | | ------- | -------------------------------- | --------------------------------------------------------------------- | | naive | Plain map, no locking | Not thread-safe — concurrent writes crash the process. Baseline only. | | mutex | One sync.Mutex | Simple, correct, doesn’t scale. | | rwmutex | One sync.RWMutex | Parallel reads, exclusive writes. | | syncmap | sync.Map | The stdlib’s own concurrent map. | | sharded | 256 shards, one mutex each | Lock striping. Keys routed by hash. | | cow | Copy-on-write via atomic.Pointer | Lock-free reads; every write copies the whole map. |
All six satisfy one interface, so a single harness drives them identically. Code: github.com/kluyg/in-memory-cache.
How I measured (the short version)#
`testing.B` \+ `b.RunParallel`, 1,000,000 keys, GOMAXPROCS swept 1→8, on a 20-core i7-14700K. Each data point is the median of 10 runs summarized with `benchstat`; variation was mostly ±0–3%. Throughput below is `1000 / (ns/op)`in millions of ops/sec — higher is better. I measured the cache in-process, not behind HTTP: net/http + JSON cost microseconds, which would bury the nanosecond-scale differences I’m chasing.
The 14700K is a hybrid chip — 8 performance cores (with hyperthreading) plus 12 efficiency cores — so an unpinned sweep is a trap: as GOMAXPROCS rises, the OS can spill goroutines onto E-cores or hyperthread siblings and migrate them mid-run, which confounds the scaling curves. So the process is pinned to one thread per physical P-core (affinity `0x5555`); each GOMAXPROCS step adds a real P-core. Pinning shifted the absolute numbers by 10–25% in places but left every ranking and curve shape unchanged.
One deliberate non-axis: value size doesn’t matter here. Go strings are immutable, so `Set` stores a 16-byte header and never touches the value bytes — 64 B and 16 KB benchmark identically (0 B/op). Value size affects memory and GC, not op throughput.
The results#

Read the slopes, not just the heights:
The obvious fix scales backwards#
Normalize each design to its own single-core throughput and the story gets sharper:

Skew isn’t simply “worse”#
Real caches see Zipfian access — a few hot keys take most of the traffic. The common assumption is that skew hurts. It’s more interesting than that:

Above 1× means faster under skew. Reads get faster almost everywhere — the hot keys stay in CPU cache (`mutex` reads speed up 1.6×, `syncmap` 1.9×). The striking exception is `sharded`’s balanced mix at 0.82× — skew makes it slower: hot keys collide on a few shards, so those locks contend while the rest sit idle.
`cow` is the control case: its balanced-mix bar sits at 1.03×, essentially flat. That’s the tell-tale of a design whose write cost is distribution-independent — it copies the whole map on every `Set` regardless of which key changed, so the key distribution can’t touch it. Skew moves a number only where the distribution changes where work lands (cache lines, shards); it leaves `cow`’s uniform copy cost alone. Which way it cuts depends on your design and write ratio.
The numbers (8 cores, ns/op, lower is better)#
Uniform:
| mix | mutex | rwmutex | syncmap | sharded | cow | | ----------- | ----- | ------- | ------- | ------- | ---------- | | read-only | 168 | 53 | 30 | 21 | 11.5 | | read-heavy | 168 | 259 | 37 | 22 | 12,000,000 | | balanced | 190 | 282 | 57 | 24 | 46,500,000 | | write-heavy | 208 | 222 | 73 | 25 | 82,500,000 |
Zipfian (s=1.1):
| mix | mutex | rwmutex | syncmap | sharded | cow | | ----------- | ----- | ------- | ------- | ------- | ---------- | | read-only | 106 | 49 | 16 | 17 | 7 | | read-heavy | 112 | 225 | 24 | 24 | 9,040,000 | | balanced | 126 | 183 | 46 | 29 | 45,100,000 | | write-heavy | 131 | 142 | 68 | 32 | 84,000,000 |
Those eight-figure `cow` write cells are real, and the whole column is ns: a write copies the entire million-entry map, \~10⁶× slower than the alternatives. `82,500,000` ns is 82 milliseconds — per `Set`. That’s the price of lock-free reads.
The winner, in a few lines#
`sharded` is just N independent maps, each behind its own lock. A key’s hash picks the shard, so operations on different keys almost never touch the same lock — contention drops by roughly a factor of N:
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 | const shards \= 256 // power of two, so we can mask instead of modulo type part struct { mu sync.Mutex m map\[string\]string } type Sharded struct{ parts \[shards\]\part } func (c \*Sharded) at(key string) \*part { h := uint64(14695981039346656037) // FNV-1a for i := 0; i < len(key); i++ { h \= (h ^ uint64(key\[i\])) \ 1099511628211 } return c.parts\[h&(shards\-1)\] } func (c \*Sharded) Get(key string) (string, bool) { p := c.at(key) p.mu.Lock() v, ok := p.m\[key\] p.mu.Unlock() // explicit, not defer (+8% here — see note below) return v, ok } func (c \*Sharded) Set(key, value string) { p := c.at(key) p.mu.Lock() p.m\[key\] \= value p.mu.Unlock() } | | ---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
That’s the whole idea. The real versionadds `Delete`/`Len` and pads each shard onto its own cache line (so locking one shard doesn’t bounce a neighbor’s cache line), but the engine is right here.
About that explicit `Unlock`: Go 1.14’s open-coded defers made a single leaf `defer` cheap — zero extra allocations — but not free. Measured on Go 1.26, `defer p.mu.Unlock()` here costs +8% (≈1 ns) over an explicit unlock (11.6 → 12.6 ns, p < 0.001). Tiny in isolation, but on a path this hot 8% is 8%, so the hot methods unlock explicitly. Re-run it yourself: defer\_test.go.
Why 256 shards?#
Enough to kill contention, not so many you’re wasting memory. Sweeping the shard count at 8 cores on the balanced mix, throughput climbs steeply to \~256 and then flattens:

One lock to 256 is a 9× jump (4.6 → 43 Mops/s). Past 256 the returns collapse: 1024 buys +13%, 4096 only +18% — for 4× and 16× the shards, each an extra map, mutex, and cache line. 256 sits right in the knee. (Tune it for your core count and write ratio; the sweep is one benchmark away.)
What to actually use#
Three things that surprised me#
1. More cores made the single-mutex cache slower. Negative scaling is real, and it’s just cache-line contention on the lock itself. 2. `RWMutex` is a half-measure that backfires on writes. The reader-counter bookkeeping costs more than it saves once writes enter the mix. 3. Skew is a double-edged sword, not a uniform penalty — it speeds up reads via cache locality while concentrating write contention.
The full code, raw `benchstat` output, and a one-command sweep to reproduce all of this on your own hardware are in the repo.