Professional dubbing, directed by you.

woobladub.com · 2026-08-20 · by Long Nguyen ·generic
WooblaDub is a multilingual dubbing production workspace. Adapt dialogue, cast voices and direct every take against picture — the picture is never re-rendered, and stems, scripts and the full revision record leave with you.

Professional dubbing, directed by you.

Picture locked · Sound in progress

Professional dubbing, directed by you.

WooblaDub is a dubbing workspace. You rebuild the dialogue and nothing else — the picture is never re-rendered, and the music, effects and ambience of the original scene stay underneath it.

Start in the StudioSee the workflow

Picture · untouched

\--:--:--:--

00:0000:0200:0400:0600:08

Dialogue · ENRebuilt

ROLE AROLE BSEO-YEONJUN-HO

Music & effectsPreserved

Ambience · room tonePreserved

Workspace diagram · one track is replaced, the rest of the scene is not

  • Broadcasters
  • Feature & episodic
  • Vertical drama
  • Independent film
  • Distributors
  • Localization teams
  • § 01 — The position

    EVALUATION CLIP · TEARS OF STEEL · EN → DEBuffering both versions…00:00:00:00

    OriginalWooblaDub

    ▶Play the evaluation clip

    PlayOriginal production dialogue, as delivered.

    Action-sequence performerSource · EN → Adaptation · DE

    Nooooo!

    Neeein!

    Directionsustained panic, collapsing at the end

    All 6 lines 1. Action-sequence performerNooooo!Neeein! 2. CeliaYou broke my heart.Du hast mir das Herz gebrochen! 3. ThomI know.Ich weiß. 4. CeliaYou forgot me on earth.Du hast mich auf der Erde vergessen. 5. ThomI know.Ich weiß. 6. CeliaI should just crush you.Ich sollte dich einfach zermalmen!

    Thirteen seconds of Tears of Steel, English into German. Six lines, two characters, one argument. Music, effects and room tone are the original recording in both versions; only the dialogue was rebuilt.

    Dialogue synthesised · AI-generated audioTears of Steel · (CC) Blender Foundation | mango.blender.org · CC BY 3.0

    A dub is not a translation. It is a second performance, and someone has to direct it.

    This is a working environment, not a button. You cast the voices, shape the reading and adjust the line against picture. The machine does the labour; the judgement stays with you. We are in evaluation with launch partners, and no language route has passed a locked-media review yet — the Languages page says which ones are close.

    We are

    A multilingual dubbing production workspace. Dialogue is rendered through a voice provider account you connect — a licensed stock voice, or one you hold the rights to. The adaptation, casting, direction and approval stay with you. Picture-immutable by default.

    We are not

    An instant video translator. A face-regeneration product. A voice-model owner. An unattended one-click output.

    Locked cut to delivery, in six passes.

    § 02 — The workflow

    01

    Bring in the cut

    Video, screenplay, SRT or transcript. The timeline is built from what you already have.

    02

    Adapt the dialogue

    Translate, then rewrite for mouth and rhythm. Source, gloss and adaptation on one screen.

    03

    Cast the voices

    One voice per character across a whole title. Casts bind to characters, so they survive a season.

    04

    Direct the take

    Quieter. Further back in the room. Slower. You write the note a director would give.

    05

    Review and approve

    A-B the original against the dub anywhere on the timeline. Every decision keeps its history.

    06

    Deliver the record

    Final video, stems, cue sheets, subtitles and the QA record a distributor asks for.

    Three things get called dubbing.

    § 03 — The comparison

    | How a human-directed dubbing workspace differs from an automated video translator and from a visual dubbing product| | Automated translator | Visual dubbing | WooblaDub | | -------------------------------------------------------------------------------------------------------------------- | -------------------------------- | ----------------------------------- | ----------------------------------- | | The picture | Untouched | Re-rendered to fit the new dialogue | Untouched, and checksummed | | Music, effects, room tone | Usually flattened into one track | Preserved | Preserved, provenance recorded | | Changing one line | The whole output regenerates | The whole output regenerates | That cue reruns | | How you direct it | A prompt | A prompt | A note, cue by cue | | Whose voice models | The vendor's | The vendor's | Yours, in your own account | | What you receive | A finished file | A finished file | Stems, script, cue sheet, QA record |

    The performer decides. The editor is accountable.

    § 04 — Consent & rights

    There is no mechanism in WooblaDub that would let us own, resell or clone a voice, because we never hold one.

    We do not own voice models

    You connect your own provider account. Consent stays inside the agreement you already hold.

    We do not train on your material

    Your material produces your dub. It does not improve output for anyone else.

    No performer is synthesised without agreement

    Where a provider holds a performer’s consent, that provider stays the record of it.

    An editor of record signs the work

    Every approval carries a name and a date. Since 2 August 2026 the EU AI Act has expected someone to be identifiable as responsible for a synthesised performance. That is the same person.

    § 05 — The production record

    Your project leaves with its production files.

    No black box. Everything the dub was made of leaves with you, in the formats a mixer and a QC house already use.

    EVALUATION CLIP · TEARS OF STEEL · EN → ESBuffering both versions…00:00:00:00

    OriginalWooblaDub

    ▶Play the evaluation clip

    PlayOriginal production dialogue, as delivered.

    A different scene, English into Spanish. Every element you can hear other than the dialogue shipped in the package as its own stem.

    Dialogue synthesised · AI-generated audioTears of Steel · (CC) Blender Foundation | mango.blender.org · CC BY 3.0

    Final video — dubbedMP4 / H.264

    Dialogue stemWAV 48 kHz

    M&E stem — music and effectsWAV 48 kHz

    Adapted scriptJSON

    Cue sheet & timingsCSV + CMX3600 EDL

    SubtitlesSRT / WEBVTT

    Casting & voice mapJSON

    Revision & QA recordJSON + JSONL

    KO / ZH → ENIn trial

    Launch focus · film, episodic and vertical drama

    ES / DE / IT → ENIn trial

    Launch focus · European film and television

    HI → ENIn trial

    Launch focus · feature and episodic

    Any other pairOn request

    Available after language and voice review

    How a route becomes qualified →

    Priced per project, from one scene to a full title.

    § 06 — Access

    Pay as you go

    Per project

    One scene, one episode or a full title. No subscription.

  • Editor and revision history
  • Production files included
  • Storage billed separately
  • Open the Studio

    Pay as you go Pro

    Priority production

    Faster queues, series continuity, deeper delivery controls.

  • Shared casts and glossaries
  • Team review and approvals
  • Priority processing
  • DAW-ready interchange

Open the Studio

§ 07 — Straight answers

The questions that come up first.

Access opens in stages. Create an account, tell us what you are dubbing, and we will set the room up around it.

Start in the StudioWhat moves a quote

Whose voices are these?

Yours to choose. Dialogue is rendered through a speech provider account you connect, so the voice is either a licensed one from that provider's pool or one you hold the rights to and bring yourself. WooblaDub never owns or holds a voice model. What is human in every case is the adaptation, the casting, the direction of each reading and the approval — each carrying the name of the person who made it.

Do you change the actors' faces, and how does lip sync work without that?

No, and by writing to the mouth rather than changing it. Adaptation is timed against the source speaking window and the visible articulation, which is the constraint a dubbing adapter has always worked inside. Source and output video stream hashes ship with every delivery, so that the picture was untouched is checkable rather than promised. Products that reanimate the performer's face solve it the other way, and on a tight close-up they solve it better — that is a different product with different consent questions.

Whose voice is being cloned?

None, unless you bring one and the rights to it. The default is a stock voice from your provider's licensed pool. We do not own or sell voice models, and we will not synthesise a performer who has not agreed to it — the digital-replica terms your production is bound by are the terms this workflow runs inside.

What happens when I change one line?

Only the affected cue reruns, along with whatever depends on it. The revision graph shows what changed and what stayed.

Is the M&E reconstructed?

If you supply one, it passes through untouched and is recorded as supplied. If you don't, we separate one and label it a reconstruction, and the reconstruction has to prove itself: the separated dialogue and background must sum back to the original mix, channel by channel, above a published fidelity threshold. That is not the same thing as a filled M&E: where footsteps and cloth are buried in the dialogue, recovering them is a foley session, not a processing step.

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