3d retro graphics

3d-retro.com · 2026-09-27 · by Long Nguyen ·generic
Free CC0 library of 3d retro graphics you can paste into a site. Plasma, starfield, raytracer, globe, fluid, and more.

3d retro graphics

3d retro graphics

Copy a demo, drop it on a page. Old workstation tricks, WebGL 1 or a 2D canvas. Licensed CC0.

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Experiments

  • 01. Demoscene · 1992
  • Plasma Color-field oscillator running as a fullscreen fragment shader.
  • 02. Hyperspace · 1993
  • Retro 3d starfield Perspective starfield that stretches into a hyperspace tunnel.
  • 03. GL workstation · 1993
  • Retro torus Flat-shaded torus, wire overlay, and a ground grid. Drag to orbit.
  • 04. Metaballs · 1995
  • Chrome blobs Raymarched metaballs with a studio chrome environment.
  • 05. Whitted · 1980
  • Reflective spheres A Whitted raytracer: three spheres, checkerboard, shadows, three bounces.
  • 06. donut.c · 2006
  • ASCII torus A rotating 3D torus rendered with a luminance character ramp.
  • 07. IRIX · 1994
  • Wireframe globe Latitude/longitude cage with a phosphor stroke. Drag to spin.
  • 08. Stam · 1999
  • Fluid tank A stable 2D Navier-Stokes dye tank. Stir it with the pointer.
  • 09. Vector field · 1996
  • Flow field A thousand particles following a curling field. Pointer makes a vortex.
  • 10. Jakobsen · 2001
  • Verlet fabric A hanging cloth. Drag a point to tug the weave.
  • 11. Vector CRT · 1979
  • Wireframe terrain Scrolling vector hills. Pointer steers.
  • 12. id Software · 1991
  • Wolfenstein raycaster A DDA raycaster. WASD to walk, pointer to look.
  • 13. Comanche · 1992
  • Voxel Space A heightmap ray-column renderer. Pointer steers.
  • 14. SNES · 1990
  • Mode 7 floor Affine checkerboard ground, Space Harrier style. Pointer steers.
  • 15. PlayStation · 1995
  • PS1 affine warp A checker cube and floor with screen-space UVs. Drag to orbit.
  • 16. Atari · 1984
  • I, Robot polygons Filled cubes and pyramids, painter's algorithm. Drag to orbit.
  • 17. Newell · 1975
  • Utah teapot A Gouraud teapot. Move the pointer to drag the lights.
  • 18. Demoscene · 1991
  • Dot/square tunnel A twisting square tunnel of dots. Pointer shifts the vanishing point.
  • 19. Demoscene · 1993
  • Palette fire Heat rises through a 256-color fire LUT. Pointer is a torch.
  • 20. Vector CRT · 1970s
  • XY oscilloscope A Lissajous figure with phosphor persistence. Pointer changes the ratio.
  • 21. Amiga · 1984
  • Boing ball Checkered sphere, bounce, shadow. Click to kick it.
  • 22. Trumbull · 1968
  • Slit-scan stargate A 2001 corridor from a moving slit. Pointer shifts the vanishing point.
  • 23. Rutt/Etra · 1973
  • Rutt-Etra scan A video raster displaced by luminance. Drag to orbit.
  • 24. Amiga · 1990
  • Glenz vectors Translucent filled polygons, additive. Drag to orbit.
  • 25. Martin · 1986
  • Hopalong attractor A one-line iterator that fills a CRT. Pointer nudges a.
  • 26. Penrose · 1974
  • Penrose tiling Robinson triangles, aperiodic. Drag to pan.
  • 27. Braben · 1984
  • Elite planet A dotted sphere and a starfield. Drag to spin.
  • 28. Scientific visualization · 2026
  • Spaghetti vortex A concentrating 3D vortex. Trails spiral in as the core slims. Illustration, not a solver.
  • 29. Stam · 1999 / 2026
  • Dual tank Same 48×48 Stam twice. Left is bounded. Right is a lying legend.
  • 30. Martin · 1986 / 2026
  • Spiral stretch A hopalong cousin: radius shrinks, z grows. Pointer detunes the shrink.
  • 31. Hopf · 1950
Burgers shock Inviscid Burgers. Characteristics cross at a predicted T\*.

For agents

The catalog is at /llms.txt and /api/v1/experiments. Source HTML is at /examples/{slug}.html, licensed CC0 1.0.

llms.txt · JSON API · OpenAPI

3d-retro.com · 37 links

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