Bevy Engine

bevy.org · 2026-10-02 · by Long Nguyen ·generic
A refreshingly simple data-driven game engine built in Rust. Free and Open Source Forever!

Bevy Engine

A refreshingly simple data-driven game engine built in Rust Free and Open Source Forever! Get Started

Data Driven

All engine and game logic uses Bevy ECS, a custom Entity Component System

  • Fast: Massively Parallel and Cache-Friendly
  • Simple: Components are Rust structs, Systems are Rust functions
  • Capable: Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler
  • ECS code

    Pixel art sprite of a person

    2D Renderer

    Render real-time 2D graphics for games and apps

  • Features: sprite sheets, dynamic texture atlases, cameras, textures, and materials
  • Extensible: custom shaders, materials, and render pipelines
  • Common Core: builds on top of Bevy's Render Graph
  • 3D Renderer

    A modern and flexible 3D renderer

  • Features: lights, shadows, cameras, meshes, textures, materials, gltf loading
  • Extensible: custom shaders, materials, and render pipelines
  • Common Core: built on top of Bevy's Render Graph
  • 3D boat model

    Render graph

    Render Graph

    Compose custom render pipelines using a graph structure

  • Parallel: Render Graphs are automatically rendered in parallel
  • Modular: Build composable and reusable render logic using Render Graph nodes
  • Backend Agnostic: Not tied to a specific graphics API
  • Animation

    A capable animation system

  • Skeletal rig animation driven by an ECS-based joint API
  • Play multiple animations at the same time by smoothly blending between them
  • Use blend shapes / morph targets to animate vertices directly
  • Import animations from GLTF files
  • An animated poly style model of a fox running

    Microsoft, Apple, and Linux logos

    Cross Platform

    Support for all major platforms:

  • Windows, MacOS, Linux, Web, iOS, Android
  • Bevy UI

    A custom ECS-driven UI framework built specifically for Bevy

  • Built directly on top of Bevy's ECS, Renderer, and Scene plugins
  • Compose UIs dynamically in code or declaratively using the Bevy Scene format
  • Use a familiar "flex box" model to layout your UIs
  • UI dialog window diagram

    2D scene of a square upon grass under the sun

    Scenes

    Create, save, and load ECS worlds using Bevy's Scene system

  • Loading: Loading scenes preserves entity IDs (useful for save games)
  • Instancing: Instancing creates linked duplicates of scenes with new entity IDs
  • Hot Reloading: Changes to scene files are automatically applied to running apps
  • Sound

    Load audio files and play them on demand

  • Load audio files as Assets
  • Play audio Assets using Audio entities
  • Music notes

    Hot reloading diagram

    Hot Reloading

    Get instant feedback on your changes without app restarts or recompiles

  • Asset changes are immediately reflected in running Bevy apps
  • You can currently hot-reload scenes, textures, and meshes
  • Any asset type can be integrated
  • Productive Compile Times

    Game development is an iterative process. You can't afford to wait for compiles

  • With Bevy you can expect 0.8-3.0 seconds with the "fast compiles" configuration
  • Compare that to other popular Rust game engines, which can take over 30 seconds to compile a single newline insertion!
  • Compile time progress bar

    The open source icon

    Free and Open Source

    An engine made by and for the developer community

  • 100% free. Forever and always
  • Open Source under the permissive MIT or Apache 2.0 licenses
  • No contracts
  • No license fees
  • No sales cuts

Ready to start building Bevy apps? Get started fast with The Quick Start Guide!

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$6000 / month

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$4000 / month

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$1000 / month

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now I have to make a game with bevy

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Past Donors

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