Ideas that make your phone do more.
Ideas that make your phone do more.
Frontier mobile apps built from everyday sensors and AI.
28 ideas · 1 app · 27 concepts
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01 · Photography · Available app
Trix
Hold the action. Move around it.
Friends place phones around a subject and capture short windows around one moment. Trix combines the real viewpoints into a frozen-time orbit video.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
02 · Spatial tools · Concept
Priority
XrayPhone
Borrow another angle to see what’s hidden.
Place one phone behind or beneath an object and use another to align its live camera view with the space in front of you.
CameraDepth cameraUWBWi-Fi / Bluetooth
03 · Spatial tools · Concept
RoomGit
See what changed, then bring it back.
Compare shared room scans to find what moved, disappeared, or arrived, then use ghosted earlier positions to restore an arrangement.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
04 · Sound · Concept
SoundGlass
Give every voice and instrument a place.
Phones around a room align their microphones to locate sounds and explore different balances from a band practice or gathering.
MicrophoneMotion sensorsWi-Fi / Bluetooth
05 · Photography · Concept
Priority
FreeReplay
Find the angle the game missed.
Sideline phones synchronize a play, estimate their camera positions, and let a viewer drag a virtual camera around the recorded action.
CameraMotion sensorsUWBWi-Fi / Bluetooth
06 · Photography · Concept
ThirdPerson
Check the fit from every side.
Two or three phones capture a live, rotatable body mirror for checking a haircut, clothes, posture, or a movement.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
07 · Spatial tools · Concept
HiveScan
Cover more ground together.
People scan a QR code to join one shared model, see coverage gaps, and receive guidance for views that need another pass.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
08 · Photography · Concept
CrowdDirector
A group of cameras. One thought-through edit.
An AI director gives each phone a complementary live camera role, then combines the crew’s footage into one edit.
CameraMotion sensorsHapticsWi-Fi / Bluetooth
09 · Photography · Concept
GhostRig
Motion capture. No suit required.
Several phones record a performer from different viewpoints and reconstruct a skeleton plus textured body approximation for animation tools.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
10 · Photography · Concept
Priority
AfterCam
Ask for the shot after the event.
Describe a camera move the morning after a party. AfterCam reconstructs a virtual path through the time and views the group recorded.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
11 · Games · Concept
Priority
MatterScript
Give everyday objects executable behavior.
Assign behavior to a mug, spoon, or handful of coins, then use them as game controls, a physical sequencer, a classroom lesson, or a paper UI prototype.
CameraDepth cameraMotion sensors
12 · Games · Concept
Priority
Foldspace
Build one shared world across two homes.
Two people build inside one simulation, with books, ramps, and cereal boxes mapped to connected coordinate frames in separate rooms.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
13 · Learning · Concept
Priority
SkillTorrent
Learn a hands-on skill at the workbench.
An expert’s spatial hand guides and checkpoints stay attached to a real workpiece as a learner turns it and follows each step.
CameraDepth cameraMotion sensorsHaptics
14 · Physical experiments · Concept
ForkPhysics
Record an experiment. Change one variable.
Film real marble runs, fit a physics model to measured trials, then rewind a digital copy to test a new ramp or friction setting.
CameraMotion sensorsDepth camera
15 · Physical experiments · Concept
Junkgineer
Turn drawer leftovers into a working prototype.
Inventory cardboard, cups, fasteners, and elastic bands, then search a constrained set of buildable mechanisms and assembly plans.
CameraDepth camera
16 · Photography · Concept
BorrowLight
Move the light after you take the photo.
One camera captures a figurine while three phones illuminate it from different directions; later, adjust the real lighting contributions.
CameraDepth cameraDisplay / torchWi-Fi / Bluetooth
17 · Games · Concept
TimeRaid
Solve a room-scale puzzle with a past you.
Record an earlier attempt, then cooperate with a translucent replaying avatar that repeats its actions alongside the current run.
CameraDepth cameraMotion sensorsWi-Fi / Bluetooth
18 · Physical experiments · Concept
Pivotgeist
Rehearse the move before you lift.
Scan a bulky object and a doorway, then search for a collision-free position and rotation to guide a ghost move around the corner.
CameraDepth cameraMotion sensors
19 · Learning · Concept
SwarmLab
Let the next experiment answer a real question.
Coordinate repeatable paper experiments across people and rooms, then choose a useful next trial instead of chasing a leaderboard.
CameraMotion sensorsWi-Fi / Bluetooth
20 · Communication · Concept
TapBeam
Send a silent signal by pointing.
Point at a consenting nearby phone to send a selected tactile pattern for quiet coordination at a restaurant, convention, or on a film crew.
UWBMotion sensorsHapticsWi-Fi / Bluetooth
21 · Spatial tools · Concept
Priority
HumanCNC
Guide a person to a measured point.
Use temporary phone anchors and a tracked tool phone to guide a person toward a chair, stage mark, picture position, or CAD coordinate with haptic cues.
UWBCameraMotion sensorsHaptics
22 · Physical experiments · Concept
FluxPaint
Make magnetic fields visible in 3D.
Combine magnetometer samples with camera positions to map a magnetic field around a speaker, motor, or power supply as a 3D sculpture.
MagnetometerCameraMotion sensors
23 · Games · Concept
Priority
HapticVolumes
Feel invisible shapes as you move.
After a spatial calibration, explore invisible walls, spheres, keys, water, or mazes as a phone changes haptic texture when its measured pose intersects virtual geometry.
CameraMotion sensorsHapticsUWB
24 · Sound · Concept
WaveRoom
Map how sound moves through a room.
Phones sample speaker sweeps at several room positions to compare acoustic response, locate hotspots, and explore speaker or listener configurations.
MicrophoneSpeakerUWBMotion sensors
25 · Interfaces · Concept
MimicOS
Turn deliberate expressions into controls.
Map a calibrated brow raise, jaw motion, wink, smile, or head pose to app controls or facial MIDI, with haptic acknowledgement for each command.
CameraDepth cameraMotion sensorsHaptics
26 · Games · Concept
GhostStage
Rehearse your marks with quiet cues.
Pocket phones guide performers through blocking with coded haptics tied to calibrated floor positions and stage cues.
UWBMagnetometerMotion sensorsBarometer
27 · Spatial tools · Concept
RoomKey
Let a familiar room join the unlock.
Combine a room’s measured acoustic, magnetic, or pressure context with a trusted nearby device as one factor in an encrypted workshop file or game unlock.
SpeakerMicrophoneMagnetometerBarometer
28 · Spatial tools · Concept
StackFind
Find a nearby friend on another floor.
Combine calibrated phone ranging, pressure trends, heading, and coded haptics to suggest a nearby friend’s direction and possible floor offset in a multistory building.
UWBBarometerMotion sensorsHaptics
Thousands of combinations. 28 starting points.
An iPhone already contains cameras, microphones, an accelerometer, gyroscope, compass, and location hardware. Supported models add depth sensing and UWB. Combine those inputs with AI that can understand scenes and intent, and you get thousands of possible apps waiting to be explored.
AI coding tools shorten the path from an idea to a working prototype. Start with one small demonstration, then test the sensors, tracking, and rules on real phones.
| Phone capability | What it can contribute | Ideas to explore | | ------------------------------------------------ | --------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------ | | Cameras and depth | See objects, people, surfaces, and spatial structure. | HiveScan, ThirdPerson | | Microphones and speakers | Capture sound from different places and return audio. | SoundGlass | | Accelerometer, gyroscope, compass, and barometer | Measure movement, rotation, heading, and air pressure. | ForkPhysics, SwarmLab | | Nearby radios | Coordinate devices and, on supported models, estimate relative distance or direction. | XrayPhone, Foldspace | | Screens, lights, and haptics | Show spatial guidance, illuminate a scene, or cue a person. | BorrowLight, CrowdDirector | | GPU, Neural Engine, and AI | Run vision and AI on supported phones; turn scenes and intent into structured inputs for rules and simulations. | MatterScript, Junkgineer |
Sensors and permissions vary by model and operating system. This inventory is informed by public iPhone hardware references; LiDAR availability is listed in Apple’s device guidance.





























